The Old Kingdom, Old World of Darkness
Character creation is as standard Old World of Darkness rules. I’ll just lay out the basics here – for more details, you’ll want to find a sourcebook, such as “Changeling: The Dreaming” or “Mage: The Sorcerer’s Crusade” or what have you.
These are basic skills.
- Physical: Strength, Dexterity, Stamina
- Social: Charisma, Manipulation, Appearance
- Mental: Intelligence, Perception, Wits
Each of these starts at 1 dot, and during the initial portion of character creation, you assign points to the 3 areas: 3, 5, and 7 points. For example, you could assign 5 points to Physical, 3 to Social, and 7 to Mental; these may be allocated however you like. For a strong, slow character prone to illness, you could assign 4 dots to Strength and 1 to Dexterity, for total scores of 5 Str/2 Dex/1 Sta.
In Talents/Skills/Knowledges, you get 13/9/5 points (again, you pick which column gets which number of dots). Everything starts out at 0 dots. In general, when you roll a dice pool, you roll your dots in the ability + your dots in the relevant Attribute – e.g. for Dodge, you roll Dodge + Dexterity.
Descriptions of these Abilities can be found in the appropriate sourcebooks.
We probably won’t use all of these; we also need to take into consideration how many of them might be relevant in a game incorporating Ancelstierre but not one that takes place solely in the Old Kingdom (e.g. Firearms).
Changeling: Alertness, Athletics, Brawl, Dodge, Empathy, Intimidation,
Kenning (specific to Changeling – perhaps could be adapted?), Persuasion, Streetwise, Subterfuge.
Mage TSC (minus duplicates of those in Changeling): Artist, Awareness, Expression, Instruction, Larceny
Mage TSC Special (only available to certain players with certain classes/backgrounds): Dancing, Intrigue, Invention, Logic, Seduction, Singing
Drive, Etiquette, Firearms, Leadership, Melee, Performance, Security, Stealth, Survival
Mage TSC: Animal Ken, Archery, Meditation, Research, Riding
Mage TSC Special: Acrobatics, Artillerist, Do, Fencing, Torture
Computer, Enigmas, Gremayre (Changeling-specific), Investigation, Law, Linguistics, Lore, Medicine, Politics, Science
Mage TSC: Academics, Culture, Metaphysics, Occult
Mage TSC Special: Cosmology, Hearth Wisdom, Herbalism, Moneylending, Poisons, Secret Code Languages
- Arcane (ability to “hide” or fade from notice)
- Covenant (chantry, fellowship)
- Cray (this is probably translatable to “Charter Stone” ?)
Daemon(not really relevant to this setting)
Familiar(not relevant to this setting – unless Mogget would count? Still, Mogget is extremely unusual.)
- Library (!!!)
- Magical Treasure (p. 103 Mage) – also mentioned in Changeling backgrounds. (Examples could be the Objects Category on the Wikia.)
- Resources (same as Changeling, really)
Mage miscellaneous: Character features (p. 114) – Concepts, Essences, Archetypes, ?